| The Realm of Illusions | Welcome to The Realm of Illusions...where deception lies around every corner, and the only way to survive...is to withhold the truth from everyone - Including yourself. |
Announcements, Intros, Out of Character, and Off-topic | Topics | Posts | Last Posts |
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| Where the admins will be making all of their announcements for the members.
| 10 | 46 | Grand Reopening!... Sun Jan 06, 2013 12:51 am Joker's Wild | | The forum for all newcomers to post their intros. Let us know a little about yourself; your favorite types of RP, hobbies, interests, whatever. Moderator(s):
| 9 | 69 | What's up? Tue Nov 18, 2008 7:43 pm Savvy | | This is the forum where members can add their own Suggestions for way to make the site more..."user-friendly" and/or easier to navigate, understand, etc. This is also the forum where you can ask question pertaining to various things about the Realm of Sadhadur, or the site itself to be answered by the staff.
| 1 | 4 | Avi and Sig requ... Mon Nov 17, 2008 10:30 pm Zavna | | This is the forum for anything that you can't fit anywhere else on the site...in any other forums. That includes games, picture/video threads, spam threads, etc... Moderator(s): Zavna
Graphics Hall | 9 | 43 | Create a Story -... Fri Jan 02, 2009 12:27 am Joker's Wild | | This is the forum in which members can discuss current Role Plays, Ideas for new Role Plays, or Plans for Plot Advancement. Moderator(s): Zavna
| 4 | 4 | Suggestions for ... Sun Jan 06, 2013 2:47 pm Joker's Wild | | The board where guests can come to place their questions/comments to be viewed and answered by the members of the forum.
| 2 | 2 | Guest Comments... Fri Oct 10, 2008 2:07 pm Joker's Wild |
The Empire of Szadin | Topics | Posts | Last Posts |
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| Sitting atop the Kaigain Mountains, the Empire Stronghold is a fortress in itself, and well as it's small city. It consists of a large keep, which sets at the edge of the clearing, facing down on all of New Szadin, and a city that lies behind, surrounded by the Cytoplast walls that have arisen around the Keep as a defensive barrier. Within the Keep are two halls. One, which leads to personal chambers of the Necro Hunters and Devkarin Priestesses in Breai's command. The other hall leads directly to the Throne Room, where the Emperor sits on his throne of bone, surrounded by three pods, in which Szadek's Necrosages materialize when Szadek sends his word to Breai. Above the throne room, and only accessible by the Emperor himself, is his personal chambers, where he goes to spend time alone with one of his Priestesses, or just to think by himself. Moderator(s): Joker's Wild
| 4 | 4 | Betrayal within ... Fri Jan 02, 2009 2:26 pm Joker's Wild | | New Szadin is the large village within the fortress below the mountain's ledge. It is inhabited mostly by Necromancers, and Teterogen that run their Rot Farms. Here, Rot Farming is a main event. Necromancers grow their undead laborers, and sell them to the Noble houses, which take up the outer circle of the town. These nobles use their new undead laborers in hunts, and for house servants. Rot Farms also grow plants and greenery, though it is very difficult to grow fresh anything. The Land is dull...wet, and sticky, and dead...Very much like a swampland mixed with a delta. Just past the outer Reaches of the Szadin, lays the Rot Woods, which lie just West of the Fortress.
| 0 | 0 | | | This land, a breeding ground for warriors and warlords, was once but a mere mining village in the Empire of Szadin, but as metalcrafting improved, so did swordsmanship, and a barracks was created to refine trainee warriors whom had taken up swords, axes and maces to defend their town against the many threats that lucked in and around the Empire. Its wooden fences were taken down in the stead of massive stone walls, and its open gates replaced by a massive portcullis. This former town, now military stronghold, had learned to defend itself as well as breed the meanest attacking forces seen this side of Sadhadur. Moderator(s): Mikael
| 10 | 17 | The Magic Academ... Sat Jan 17, 2009 7:18 pm Mikael | | The largest area of green land on the Szadin plain, the Rot Woods stretch some twenty-five miles South of the Fortress. This is where most Hunter parties go for their hunts. It is also where most of the live races reside, in small homes made of lumber, constructed in the branches of the trees therein. The Rot Woods get it's name, of course, from the large, rotten trees that make it up. Moderator(s): Mikael
| 3 | 6 | Keillar Student ... Wed Jan 14, 2009 8:04 pm Mikael | | The Kaigain is a mountain range known for it's fortress-like appearance. The mountains stretch around the city of New Szadin in a large semi-circle. Halfway up the the backside of the mountains is a large plateau, on which stands the Empire Stronghold. The mountains provide excellent protection from harsh weather, and flanking attacks. These mountains also house a variety of mountain beasts, not often associated with the Szadin Empire. Moderator(s): Mikael
| 3 | 3 | Linking the Moun... Wed Jan 14, 2009 7:16 pm Mikael | | The Krishal Divide is the large body of water to the East of New Szadin, opposite the Kaigain Mountains. Szadin itself could possibly be made into a port, if only the hosts were less into the art of Necromancy. The necromancy magics of the Szadin Empire have long since scared off most sailing vessels and merchant ships. Aside from this, the Krishal Divide harbors pirates, which prey on any sailing vessel attempting to reach the Empire or the Capital city below. Moderator(s): Savvy
| 2 | 21 | Sailing the Kris... Tue Jan 13, 2009 3:15 am Joker's Wild |
The Shadow Nexus | Topics | Posts | Last Posts |
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| The Karthro Dynasty is a vast fortress of magic. It is located in the center of the Shadow Nexus, and is the center of a large collection of smaller nobility establishments. From above, the Karthro Dynasty as a whole, looks like a honey comb, with the Nobles' homes surrounding the larger castle in which Szadek Karthro resides, connected by a series of hovering catwalks and platforms of magical cytoplast, a genetic creation of pure magic, which acts as it's own living organism. Within the Dynasty are various halls and catacombs, each leading to different rooms and barracks. Inside, in the center of it all, at the very top of the Dynasty, is Szadek's personal quarters, known only as the "Unreachable", a structure in it's very own realm, accessible only to those to whom Szadek has granted access. Very few beings have ever even heard of this level of the Dynasty, let alone seen the entry gates to it. Moderator(s): Joker's Wild
| 3 | 4 | Announcements Fr... Wed Dec 03, 2008 1:03 am Joker's Wild | | A structure in it's own, this is Szadek's own personal quarters. It is located within it's own 'realm' of Illusionary magic. It is not just Szadek's own magic that keeps this structure so secret, however...Kagore himself has concealed this inner-realm, as protection from any magical beings that may attempt to solve a rumor of it. In the case that such an event would occur...there is a single Necrosage that stands sentry, guarding the semi-existent entry gates to the Unreachable. Moderator(s): Joker's Wild
| 3 | 4 | A Sentry For Not... Thu Jan 01, 2009 12:35 am Joker's Wild | | Karthrion is the settlement within the Dynasty. It is, in it's own rights, the Dynasty itself. It is everything that is not the Unreachable, but that is inside the gates of the fortress. Here, there are various workshops and markets...mostly for weaponry and poisons and hexes, as well as training grounds for Szadek's armies, slave markets, bars, and the like. There are a few homes, though living beings do not like to be so close to all the dead and undead inhabitants of the Karthro Dynasty.
| 0 | 0 | | | Named after the God of Deception, Kagore, the Kagrie Marsh is a wetland, located to due West of Karthrion, consisting majorly of shallow waters, and muddy, wet ground with a rather impressive amount of living greenery. This is the chosen homestead for most living being around the Dynasty's vicinity...where they can be apart from the dead and undead inhabitants, but still be close enough to the Dynasty to come to Szadek's call when summoned.
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The Borderlands | Topics | Posts | Last Posts |
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| The Western Region, much like the Eastern Region, is run by the mysterious masterminds of traitorous criminals. It's in this area that families, not bound by royalty or blood, reside. These "Immortal Mafias" Own the entire Western Region between the lot of them, and because of their love for power and money, consist of both those under the command/influence of Szadek and Savra...and those under the command/influence of Ira Marhium. Moderator(s): Lord Cailu
| 2 | 4 | The conquest beg... Tue Dec 30, 2008 11:54 pm Guest | | The Eastern Region of the 'Borderlands' is an area of wonder. The surroundings are dank, much like the swamps of the Shadow Nexus. It is here that the Black Market resides, selling everything from liquor, in the bars, to high-mana enhanced weapons and teachings in highly powerful magics. This is were people come to earn their money, without worrying about neutrality. Moderator(s): Zavna
The Black Market | 6 | 33 | Out of the Shado... Thu Jan 01, 2009 2:05 pm Guest |
Affiliates | Topics | Posts | Last Posts |
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| This is where I will be placing all of our Affiliated sites. If you have a site that you would like to see affiliated with Sadhadur, please PM Me with a link to your site, a small banner (No larger than 105 x 100) if you have one, and a short description of your site. Moderator(s): Joker's Wild
| 4 | 4 | RPG Sanctuary Wed Nov 12, 2008 2:07 am Joker's Wild |
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